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Food, Mafia, The Tagaytay Air, & Food [May. 16th, 2009|11:14 pm]
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[Feeling... | nostalgic]
[The music in my mind... |Join Me In Death - HIM]

Just got home from Carl's house in Tagaytay. It was an early celebration of Carl's birthday, which is on Sunday, with current ARPT members and some alumni.

From the current roster were Andrea (Faustmann), Monique, Ian (spelling?), Jean, Filbert, Jiggs, and, of course, Carl. The handful of alumni who actually made it were me, Kristoff, Dervin, Marlo, and Carlo Big. It was a small group, but smaller groups should mean better bonding between its proponents. Good move Carl! HAHAHAHA!

We all met up at the range yesterday at around 5 in the afternoon. We had to wait for Jean, who was coming from Ocean Park Manila, so we told the others to go ahead while Kristoff, Dervin, and I waited. It was just the three of us in the range - three alumni. We reveled in that fact. Dervin put on the "mood lights." It felt just like old times. Yuck, alumni senti moment! Carlo would meet us there since he was coming from work.

Jean arrived a little past 7, finally allowing us to leave. Kristoff drove Jean's car as Jean wasn't really allowed to drive long distances and, well, she didn't wanna. HAHAHAHA!

We got to Carl's place at around 930. We immediately decided to EAT. Sure, Jiggs, Dervin, and Filbert wanted to play chess, but WHAT THE HELL!? Tilapia, inihaw na liempo, and talong were on the menu. All that would've been enough to satisfy me. But wait! The real treat was in the container next to the rice-cooker. Hot BULALO! The fat and bone marrow were floating freely in the warm broth. As soon as you eat, you feel the warmth in your chest as the fat and marrow work their way down. Pare, gumuguhit yung taba! It was awesome.

After dinner, Dervin and Filbert introduced a game. They called it Werewolves, but I knew it as MAFIA.



MAFIA/WEREWOLVES

Y2-2012 taught it to me during out exposure trip. It's basically a "card game" where, depending on the card you draw, you need to fulfill a certain role. Using a regular deck of cards, drawing a King makes you a "Killer", an Ace makes you an Angel, and a Jack makes you a Detective. The rest are simply "Villagers." Only YOU should know your own card. No one knows who the Killers, Angel, and Detective are in the beginning. One player will be "God," who makes the game move, but cannot affect the outcome. The game takes place over a set of "rounds." In each round, the Villagers "sleep" (they close their eyes). During this "sleep," the Killers, Angel, and Detective perform certain actions which may or may not result in the "death" of Villagers. When you "die," you're basically out of the game and cannot contribute anything. After the "sleep" phase, the Villagers all wake up and find out who had died during the sleep. They then have to try and "vote out" the Killers by accusing other Villagers. This is where the true fun starts because during this phase, one can say absolutely ANYTHING in order to win votes against a certain person. For example, I can say that because this person is acting suspiciously quiet, he is one of the Killers. I have to convince the rest of the Villagers to vote against that person. I can even claim to be the Detective even if I'm not as long as I persuade the others to see my side. Of course, the accused can defend themselves and even turn the accusation to another Villager. The Villagers "win" if all Killers are voted out. The Killers win if they are able to kill or vote out all the villagers. The Angel and Detective are there to help the Villagers survive and figure out who the Killers are.

I know the rules seem a bit complicated, but once you start playing it it's very easy to learn especially since "God" gives instructions on what should happen every round. However, while easy to learn, playing well is a different matter altogether. How very apt that Y2-2012 taught me this game because it's absolutely perfect for Psychology majors! One's intuition and powers of observation are put to the test as well as the ability to express convincingly one's case. It's just like a Psychological Case Report! It is extremely fun and extremely addictive.

Dervin and Filbert's Werewolves was the exact same game upgraded. For one thing, they had a set of cards, which they themselves made (And sipag naman!), that contained the different "roles" for each person and a short description of the function of the role. "Killers" are called "Werewolves," the "Angel" is a "Doctor," and the "Detective" is a "Sorcerer." The ability of the Sorcerer was modified, allowing him to look at the card of one person per sleep phase. New roles with special abilities were added. The "Little Girl" can open his/her eyes anytime, even during the sleep phase. The "Escape Artist" can escape death once and the "Pawnshop Owner" has the one-time ability to kill one Villager. Other than these modifications, it's pretty much the same game.

One highlight that I simply must share happened in the game that I was a Werewolf. I said that I was the Sorcerer and accused a fellow Werewolf so as to clear me of all suspicion for the rest of the game. I said that that if I was wrong and he wasn't a Werewolf they could vote me off next. They voted him off. MUEAHEHAHEHAHEHA! He didn't know what hit him and neither did the rest of the Villagers. Sadly, I didn't win that game due to the efforts of the Sorcerer and the Pawnshop Owner, but that game was simply priceless.

I must also commend Monique for being an awesome Werewolf. Flying below the radar FTW!

So, people, if you're interested, let's play MAFIA! Or Werewolves. Either way, it's loads of fun.

Drinking followed Werewolves. There weren't any hard drinks, so we drank beer. Red Horse Pale Pilsen. We tried playing the Category Game, but didn't get very far since beer wasn't strong enough to get people drunk and people were starting to get full. Some interesting categories that came up though were car models (not brands), watch brands, basketball teams (Crispa FTW!), types of wood ("morning") and types of birds ("swallow").

After we realized no one was gonna get drunk, we just decided to spend the rest of the night "bonding." We just sat around, talking, reminiscing, bitching, backstabbing, and so much more. Jean, Carl, Carlo, Kristoff and I stayed outside chatting, mostly about the ARPT, the differences between then and now. The cool Tagaytay air was audience to our memories, drawing them out and blanketing the night with their emotions.

We stayed up all night, up until Carlo had to leave to go to work. The Saturday morning sun tucked us in.

I woke up at around 10am to a hearty breakfast of longganisa, beef tapa, and eggs and a discussion of the Gods and Goddesses Archetypes over the meal (Go Sir AJ!). The food was delicious. I was excited for lunch already!

Kristoff and I bonded while waiting for lunch. We had a lot to talk about. It seemed like the day wasn't enough. The rest watched Push and played cards. We just enjoyed the breeze and talked about the future, about his dreams of being Don Corleone, about MONEY and POWER, about The Godfather! :P Oh yeah! Kristoff, shame on you for spitting on that dog! HAHAHAHAHAHA!

Lunch didn't disappoint! Bangus belly, lengua, chicken adobo, and MORE bulalo! HAPPY BIRTHDAY CARL! ☺☻☺

Hehehe... I hadn't been to an ARPT-peeps outing in a LOOOOOOOOOOOOONG time. I needed this. It was quite revitalizing. Thanks to everyone to made it! Thanks for inviting us Carl!

We are so young, our lives have just begun
But already we are considering escape from this world...
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